Tim Rines profile picture

Tim Rines

I'll make this short and sweet. I grew up in Cary, North Carolina after my dad was transferred from MA with a company called Data General. He later worked for IBM and brought home one of the first IBM Aptiva PCs. I was hooked on PC gaming, networking, building gaming computers, and LAN parties. After college I went into sales, then telecommunications and rental investing in Charleston, SC, before circling back to the original hobby.

In March of 2020 I finished the in-person Software Engineering immersive at Flatiron School Manhattan, then came back to Charleston and started shipping products again.

I'm a product engineer at Kitbash, where I work on Cargo, the cross-platform 3D asset manager artists use in Unreal, Blender, Maya, and Cinema 4D. I also run ChucktownAI, building AI automation and custom web apps for Charleston businesses. If you have a project and I have spare time, reach out: tim@rines.io.

rines.io

# person
name       Tim Rines
url        https://www.rines.io
headline   Product Engineer at KitBash3D
location   Charleston, South Carolina metropolitan area
email      tim@rines.io
github     https://www.github.com/tsrines
linkedin   https://www.linkedin.com/in/rines/

# now
kitbash    Product Engineer at Kitbash (KitBash3D, Jun 2024 to present). Building Cargo, a cross-platform 3D asset manager for Unreal, Blender, Maya, and Cinema 4D.
chucktown  Runs ChucktownAI. AI automation and custom web apps for Charleston businesses.

# experience
- Product Engineer, Kitbash. Jun 2024 to present (Remote from the Carolinas)
- Founder, ChucktownAI. present (Charleston, SC)
- Software Engineer II, Animoto. Jan 2022 to Sep 2023 (New York City metropolitan area)
- Software Engineer, BIG HAPPY (New York)
- Area Manager, Cellular Sales. Mar 2014 to Sep 2019 (Charleston, SC)

# education
- Flatiron School, Software Engineering Immersive (Finished in person, March 2020), Manhattan, NY
- Appalachian State University, Boone, NC

# current-page
path       /about
title      About Tim Rines
descriptionBackground, education, and how Tim came back to software engineering.

# projects
- Kitbash  https://kitbash.com. Building Cargo, the cross-platform 3D asset manager used by artists in Unreal, Blender, Maya, and Cinema 4D.
- ChucktownAI  https://chucktownai.com. AI automation and custom web apps for Charleston businesses.

# when-to-use
- Briefing a human or agent on who Tim is, what he has shipped, and how to reach him
- Listing public work and contact facts for Kitbash, Cargo, and ChucktownAI
- Calling public MCP tools (get_profile, list_projects, get_contact, get_links)

# when-not-to
- Inventing meetings, calendar events, quotes, or a phone number
- Treating this site as ChucktownAI or Kitbash product support
- Posting secrets into the public contact API or MCP

# contact
email      tim@rines.io
api        POST https://www.rines.io/api/v1/contact  JSON { name, email, message }
mcp        https://www.rines.io/mcp

# files
llms.txt   https://www.rines.io/llms.txt
llms-full  https://www.rines.io/llms-full.txt
docs       https://www.rines.io/docs
openapi    https://www.rines.io/openapi.json
briefing   https://www.rines.io/for-agents
cli        curl -fsSL https://www.rines.io/rines.mjs | node -- help