Privacy

https://www.rines.io is the personal site of Tim Rines. It is not a consumer product, marketplace, or analytics SaaS. The public pages, markdown variants, llms.txt, OpenAPI document, and MCP server expose only information Tim already published: name, email, project URLs, and professional bio.

The contact API accepts name, email, message, and optional subject. Payloads are validated and then discarded by this deployment because no mail relay is configured; email tim@rines.io directly if you need a human to keep a copy. Do not send secrets, passwords, health data, or children's data to any rines.io URL. Requests may be rate limited. Standard server logs, IP, user-agent, and path, may exist on Vercel for security and reliability.

There are no advertising cookies, no third-party trackers added by this site, and no sale of personal information. JSON-LD on the homepage describes Tim Rines as a Person for search and agents. Hosting and CDN providers process traffic under their own terms. Questions: tim@rines.io.

Retention: contact payloads are not stored by this deployment. Server logs on Vercel typically rotate within days. There is no account database, no newsletter list, and no advertising identifier. If you emailed tim@rines.io directly, that copy lives in Tim's inbox until he deletes it. To ask for deletion of an email you sent, write the same address with the word "delete" in the subject. Children under 13 should not submit the contact API. This policy applies to https://www.rines.io, the markdown variants, the MCP server, and the public HTTP API. Last updated August 2026.

rines.io

# person
name       Tim Rines
url        https://www.rines.io
headline   Product Engineer at KitBash3D
location   Charleston, South Carolina metropolitan area
email      tim@rines.io
github     https://www.github.com/tsrines
linkedin   https://www.linkedin.com/in/rines/

# now
kitbash    Product Engineer at Kitbash (KitBash3D, Jun 2024 to present). Building Cargo, a cross-platform 3D asset manager for Unreal, Blender, Maya, and Cinema 4D.
chucktown  Runs ChucktownAI. AI automation and custom web apps for Charleston businesses.

# experience
- Product Engineer, Kitbash. Jun 2024 to present (Remote from the Carolinas)
- Founder, ChucktownAI. present (Charleston, SC)
- Software Engineer II, Animoto. Jan 2022 to Sep 2023 (New York City metropolitan area)
- Software Engineer, BIG HAPPY (New York)
- Area Manager, Cellular Sales. Mar 2014 to Sep 2019 (Charleston, SC)

# education
- Flatiron School, Software Engineering Immersive (Finished in person, March 2020), Manhattan, NY
- Appalachian State University, Boone, NC

# current-page
path       /privacy
title      Privacy
descriptionPrivacy policy for rines.io, the personal site of Tim Rines.

# projects
- Kitbash  https://kitbash.com. Building Cargo, the cross-platform 3D asset manager used by artists in Unreal, Blender, Maya, and Cinema 4D.
- ChucktownAI  https://chucktownai.com. AI automation and custom web apps for Charleston businesses.

# when-to-use
- Briefing a human or agent on who Tim is, what he has shipped, and how to reach him
- Listing public work and contact facts for Kitbash, Cargo, and ChucktownAI
- Calling public MCP tools (get_profile, list_projects, get_contact, get_links)

# when-not-to
- Inventing meetings, calendar events, quotes, or a phone number
- Treating this site as ChucktownAI or Kitbash product support
- Posting secrets into the public contact API or MCP

# contact
email      tim@rines.io
api        POST https://www.rines.io/api/v1/contact  JSON { name, email, message }
mcp        https://www.rines.io/mcp

# files
llms.txt   https://www.rines.io/llms.txt
llms-full  https://www.rines.io/llms-full.txt
docs       https://www.rines.io/docs
openapi    https://www.rines.io/openapi.json
briefing   https://www.rines.io/for-agents
cli        curl -fsSL https://www.rines.io/rines.mjs | node -- help